What goes around
I made the game in two days so I didn't have the time to test it or even to finish it really but I plan to complete it after the jam and will probably share another link here after I'm done.
Story:
You are a spirit that is assigned the role of keeping the balance on earth.
Your task is to go around siphoning energy or abundance from murderers those who take lives and are not deserving of their abundance and going to the innocent humans or plants and filling them with the abundance you collected.
I didn't have the time to develop the end but it was supposed to be that the murderers to the innocent ratio was going to increase more and more until it fills the map and that is when the end will come.
The game is not to be won but rather to be experienced as a dystopian/realistic journey where the player (playing as the spirit) is only trying to delay the inevitable.
Controls:
- Simply click on the red(murderer's locations) and green(innocent or plant) circles to check your targets and interact with them.
- In the target's screen, you can siphon or fill any of the target's attributes (health, money, time)
- Siphoning increases your abundance and filling does the opposite.
- You gain experience from siphoning murderers' abundance and filling innocents' abundance and you lose experience doing the opposite.
I would love it if you would play my game and leave feedback.
Thanks a lot :)
Attributions:
I used https://inkarnate.com/ free version to create the map in the game.
I used Audacity for sound effects.
Also, got these graphics for some icons and simple 2d images
https://www.vecteezy.com/free-vector/human
https://www.vecteezy.com/free-vector/money-icon
https://www.vecteezy.com/free-vector/nature
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | Furious_Witch |
Genre | Interactive Fiction |
Made with | Unity |
Tags | gamedevtv, Indie, spiritual |
Download
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